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Realme GT 2 Pro Display test

This device has been retested in the latest version of our protocol. Overall, sub-scores and attributes are up to date. For detailed information, check the What’s New article
OTHER AVAILABLE TESTS FOR THIS DEVICE

We put the Realme GT 2 Pro through our rigorous DXOMARK Display test suite to measure its performance across six criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases.

Overview

Key display specifications:

  • 6.7 inches AMOLED LTPO
  • Dimensions: 163.2 x 74.7 x 8.18 mm
  • Resolution: 3216 x 1440 pixels, (~525 ppi density)
  • Aspect ratio: 20.1:9
  • Refresh rate: 120 Hz

Scoring

Sub-scores and attributes included in the calculations of the global score.

Realme GT 2 Pro
130
display
136

164

155

165

99

165

161

164

Please be aware that beyond this point, we have not modified the initial test results. While data and products remain fully comparable, you might encounter mentions and references to the previous scores.

Pros

  • Good color fidelity
  • Accurate touch throughout the entire screen surface, including corners and edges
  • Smoothness and fluid touch when browsing or playing video games

Cons

  • Poor video experience due to a lack of brightness, oversaturated colors, and hardly visible dark tones
  • Visible aliasing  when playing video games
  • Lack of brightness under sunlight

The Realme GT 2 Pro display’s strongest point is how faithfully it reproduces color, where it achieved a top score. The colors on the display match what the user sees in real life, which makes taking and viewing photos, for example, quite satisfying. The display also demonstrated good uniformity of color and brightness. The screen was readable in most environments, whether indoors or outdoors, but it noticeably lacked brightness when under sunlight.
The lack of brightness, however,  had an effect on the video-watching experience, where the colors also tended to appear oversaturated and the dark tones of the video were hardly visible, making it less suited for those users who like to watch movies on their smartphones.
But for mobile gamers, the Realme GT 2 Pro’s accurate and smooth touch makes the device very well suited for playing video games.

Test summary

About DXOMARK Display tests: For scoring and analysis in our smartphone and other display reviews, DXOMARK engineers perform a variety of objective and perceptual tests under controlled lab and real-life conditions. Note that we evaluate display attributes using only the device’s built-in display hardware and its still image (gallery) and video apps at their default settings. (For in-depth information about how we evaluate smartphone and other displays, check out our articles, “How DXOMARK tests display quality” and “A closer look at DXOMARK Display testing.

The following section gathers key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Detailed performance evaluations under the form of reports are available upon request. Do not hesitate to contact us.

Readability

136

Realme GT 2 Pro

164

Samsung Galaxy S24 Ultra
How Display Readability score is composed

Readability evaluates how easily and comfortably users can read still content (photos & web) on the display under different real-life conditions. DXOMARK uses its Display Bench to recreate ambient light conditions ranging from total darkness to bright sunlight. In addition to laboratory tests, perceptual analysis is also made in real-life environments.

Luminance under various lighting conditions
Contrast under various lighting conditions
Readability in an indoor (1000 lux) environment
From left: Realme GT 2 Pro, Realme GT Neo 2, Google Pixel 6
Readability in a sunlight (>90 0000 lux) environment
From left: Realme GT 2 Pro, Realme GT Neo 2, Google Pixel 6

Luminance uniformity measurement

This graph shows the uniformity of the display with a 20% gray pattern. The more visible the green color, the more uniform the display.

Color

155

Realme GT 2 Pro

165

Google Pixel 8
How Display Color score is composed

The color attribute evaluates the capacity of the device to accurately reproduce colors. The measurements taken are for fidelity, white point color, and gamut coverage. We perform color evaluations for different lighting conditions to see how well the device can manage color in the surrounding environment. Colors are measured using a spectrophotometer in a controlled lighting environment. Perceptual analysis of color rendering is against the reference pattern displayed on a calibrated professional monitor.

White point under D65 illuminant at 1000 lux
Color rendering in sunlight (>90 0000 lux)
From left: Realme GT 2 Pro, Realme GT Neo 2, Google Pixel 6
Color fidelity measurements
DeviceUnderTest, color fidelity at 1000 lux in the sRGB color space
DeviceUnderTest, color fidelity at 1000 lux in the DCI-P3 color space
Each arrow represents the color difference between a target color pattern (base of the arrow) and its actual measurement (tip of the arrow). The longer the arrow, the more visible the color difference is. If the arrow stays within the circle, the color difference will be visible only to trained eyes.

 

Color behavior on angle
This graph shows the color shift when the screen is at an angle. Each dot represents a measurement at a particular angle. Dots inside the inner circle exhibit no color shift in angle; those between the inner and outer circle have shifts that only trained experts will see; but those falling outside the outer circle are noticeable.

 

Color shift on angle

From left: Realme GT 2 Pro, Realme GT Neo 2, Google Pixel 6

Video

99

Realme GT 2 Pro

165

Samsung Galaxy Z Fold6
How Display Video score is composed

Our video attribute evaluates the Standard Dynamic Range (SDR) and High Dynamic Range (HDR10) video handling of each device in indoor and low-light conditions. We measure tone mapping, color gamut, brightness and contrast of the display. We perform perceptual analysis against our professional reference monitor (Sony BVM-HX310) to ensure that the rendering respects the artistic intent.

Video rendering in a low-light (0 lux) environment
Clockwise from top: Realme GT 2 Pro, Realme GT Neo 2, Google Pixel 6
Gamut coverage for video content
HDR10 Gamut coverage
SDR Gamut coverage
The primary colors are measured both in HDR10 and SDR. The extracted color gamut shows the extent of the color area that the device can render. To respect the artistic intent, the measured gamut should match the master color space of each video.

 

Motion

Realme GT 2 Pro

How Display Motion score is composed

The motion attribute evaluates the handling of dynamic contents. Frame drops, motion blur, and playback artifacts are scrutinized using games and videos.

Video frame drops at 30 fps
Realme GT 2 Pro
Realme GT Neo 2
Google Pixel 6
Video frame drops at 60 fps
Realme GT 2 Pro
Realme GT Neo 2
Google Pixel 6
These long exposure photos present the number of frame irregularities in a 30-second video. A good performance shows a regular pattern (either a flat gray image or a pull-down pattern).

Touch

161

Realme GT 2 Pro

164

Google Pixel 7 Pro
How Display Touch score is composed

To evaluate touch, DXOMARK uses a touch robot and a high-speed camera to play and record a set of scenarios for smoothness, accuracy and response-time evaluation.

Average Touch Response Time Realme GT 2 Pro
82 ms
Fast
Good
Bad
Slow
This response time test precisely evaluates the time elapsed between a single touch of the robot on the screen and the displayed action. This test is applied to activities that require high reactivity, such as gaming.

Artifacts

Realme GT 2 Pro

How Display Artifacts score is composed

Evaluating artifacts means checking for the performance, image rendering and motion flaws that can affect the end-user experience. DXOMARK measures precisely the device’s reflectance and the presence of flicker, and assesses the impact of residual aliasing when playing video games, among other characteristics.

Average Reflectance (SCI) Realme GT 2 Pro
4.6 %
Low
Good
Bad
High
SCI stands for Specular Component Included, which measures both the diffuse reflection and the specular reflection. Reflection from a simple glass sheet is around 4%, while it reaches about 6% for a plastic sheet. Although smartphones’ first surface is made of glass, their total reflection (without coating) is usually around 5% due to multiple reflections created by the complex optical stack.
Reflectance (SCI)
Measurements above show the reflection of the device within the visible spectrum range (400 nm to 700 nm). It includes both diffuse and specular reflection.
PWM Frequency Realme GT 2 Pro
360 Hz
Bad
Good
Bad
Great
Displays flicker for 2 main reasons: refresh rate and Pulse Width Modulation. Pulse width modulation is a modulation technique that generates variable-width pulses to represent the amplitude of an analog input signal. This measurement is important for comfort because flickering at low frequencies can be perceived by some individuals, and in the most extreme cases, can induce seizures. Some experiments show that discomfort can appear at a higher frequency. A high PWM frequency (>1500 Hz) tends to be less disturbing for users.
Temporal Light Modulation
This graph represents the frequencies of lighting variation; the highest peak gives the main flicker frequency. The combination of a low frequency and a high peak is susceptible to inducing eye fatigue. Displays flicker for 2 main reasons: refresh rate and Pulse Width Modulation. This measurement is important for comfort because flickering at low frequencies can be perceived by some individuals, and in the most extreme cases, can induce seizures. Some experiments show that discomfort can appear at a higher frequency. A high PWM frequency (>1500 Hz) tends to be safer for users.

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